#include <GameEngine/Graphics/Meshes/surface_mesh.h>


#ifdef GAMEENGINE_NAMESPACES
namespace GameEngine {
#endif


//! Default constructor
SurfaceMesh::SurfaceMesh() {}

//! Copy constructor
/*!
 @param rhs The surface mesh to copy
 */
SurfaceMesh::SurfaceMesh(const SurfaceMesh& rhs) {}

//! Assignment operator
/*!
 @param rhs The surface mesh to copy
 @return A reference to this transformed element
 */
SurfaceMesh& SurfaceMesh::operator=(const SurfaceMesh& rhs) {
	return *this;
}

//! Destructor
SurfaceMesh::~SurfaceMesh() {}


#ifdef GAMEENGINE_NAMESPACES
} // namespace GameEngine
#endif
